Test menu

Manual

Press the Enter button to activate the Test Menu, once the menu name is shown under the Main Menu. Then, use the Up or Down button to cycle through the Test Menu selections. Press the Enter button to activate the desired test when that test appears in the displays.

T. Test Menu

Item Name
T.1 Switch Edges
T.2 Switch Levels
T.3 Single Switch
T.4 Solenoid Test
T.5 Flasher Test
T.6 General Illumination
T.7 Sound & Music Test
T.8 Single Lamps
T.9 All Lamps
T.10 Lamp & Flasher Tests
T.11 Display Test
T.12 Thing Test
T.13 Bookcase Test

T.1 Switch Edges

For all switches, the number on the left indicates the column, the number on the right indicates the row. Example-Switch 23 means 2nd column, 3rd row.

To test the Left and Right Flippers, press the Left or Right Flipper buttons during switch test. The flipper name and switch number should show in the displays. Any other results indicate the system has detected a problem with the flipper circuit.

To activate the Switch Edges Test, from the Test Menu, press the Enter button. The name and number of each switch that is pressed is shown in the displays. If any other switch, or no switch at all is indicated, the system has detected a problem with the switch circuit.

Press Escape to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.2 Switch Levels

Once the test name is shown under the Test Menu, press the Enter button. The name and number of each switch that is activated is shown in the displays. This test automatically cycles through all switches that are detected closed. Current switch is indicated by a filled square.

Press the Escape button to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

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T.3 Single Switches

Once the test name is shown under the Test Menu, press the Enter button. The Single Switch Test isolates a particular switch by blocking signals from all other switches. Use the Up or Down buttons to select the switch to be tested. During the Single Switch Test, a flashing cross indicates your location in the matrix, a square indicates a closed switch, and a dot indicates an open switch. Press the Start button to obtain wire color, connector, and fuse information of any switch when that switch is displayed.

Press the Escape button to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.4 Solenoid Test

Once the test name is shown under the Test Menu, press the Enter button. The Solenoid Test has three modes, Repeat, Stop, and Running. Only one solenoid should turn On at a time. The system has detected a problem if, more then one solenoid turns On, a solenoid comes On and stays On, or no solenoid turns On during the Repeat or Running test modes. Press the Start button to see the wire color, driver number, connector and, fuse information of any coil, when that coil is displayed.

Mode Description
Repeat This test allows you to stop and pulse a single coil or flashlamp. Once you have entered the Solenoid Test, coil 1 shows in the displays and the corresponding solenoid activates. Press the Up or Down button to cycle through the solenoids, one at a time, manually. The same solenoid pulses until you press the Up or Down button to move to the next one. Either press the Escape button to return to the Test Menu, or press the Enter button to move to the next test mode.
Stop This test allows you to stop the Solenoid Test at any point. Press Enter during the Repeat test mode and the Solenoid Test stops. There should not be any solenoids activated while the test is stopped. Either press the Escape button to return to the Test Menu, or the Enter button to move to the next test mode.
Running This test allows you to cycle through the solenoids automatically. Press the Enter button during the Stop test mode. The displays show you the name and number of the solenoid currently being pulsed.

Either press the Enter button to return to the Repeat test mode, or press the Escape button to return to the Test Menu. Once in the Test Menu press, the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

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T.5 Flasher Test

Once the test name is shown under the Test Menu, press the Enter button. This test allows you to test the flashlamp part of the solenoid circuit exclusively. This test, like the Solenoid Test, has three test modes Repeat, Stop, and Running. During this test, only one flashlamp circuit should turn On at a time. If, more then one flashlamp circuit turns On, or stays On, or no flashlamp circuit turns On at all during the Repeat or Running test modes the system has detected a problem. Press the Start button to see the wire color, driver number, connector, and fuse information of any flashlamp circuit when that circuit appears in the displays.

Mode Description
Repeat This test allows you to stop and pulse a single flashlamp. Once you have entered the Flasher Test the name and number of the first flashlamp circuit shows in the displays and the corresponding bulb(s) flashes. Press the Up or Down button to cycle through all of the flashlamps circuits one at a time, manually. The same flashlamp circuit pulses until you press the Up or Down button to move to the next one. Either, press the Escape button to return to the Test Menu, or press the Enter button to advance to the next test mode.
Stop This test allow you to stop the Flasher Test at any time. Press the Enter button during the Repeat test mode. The Flasher Test stops. There should not be any flashlamp circuit turned On during this test mode. Either press the Escape button to return to the Test Menu, or press the Enter button to advance to the next test mode.
Running This test allows you to cycle through the flashlamps automatically. Press the Enter button during the Stop test mode. The displays show you the name and number of the flashlamp currently being pulsed, and the corresponding bulb(s) flashes.

Either press the Enter button to return to the Repeat test mode or, press the Escape button to return to the Test Menu. Once in the Test Menu, press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.6 General Illumination

Once the test name is shown under the Test Menu, press the Enter button. This test allows you to check all of the General Illumination circuits. There are two modes of operation, Stop and Run. To obtain wire color, driver number, connector, and fuse information, press the Start button when the desired General Illumination circuit appears in the displays.

Mode Description
Stop Press the Up or Down buttons to cycle through the General Illumination Test manually. All illumination is tested first, followed by an individual circuit test. The circuit name and number shows in the displays while the corresponding lamps lights. If any other results occur the system has detected an error.
Run Press the Enter button any time during Stop test mode and the General Illumination Test cycles through automatically. For each circuit shown in the displays the corresponding bulbs should light. If any other results occurs the system has detected a problem.

Either press the Enter button to return to Stop test mode, or the Escape button to return to the Test Menu. Once in the Test Menu press the Up button to advance to the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

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T.7 Sound and Music Test

Once the test name is shown under the Test Menu, press the Enter button. The Sound and Music Test allows you to check the audio circuits. This test has three modes for testing the sound and music circuits, Running, Repeat and Stop.

Mode Description
Running This test steps through a sequence of sounds and music. Pressing the Up or Down button during this portion of the Sound and Music test allows you to advance to a particular sound or tune without having to wait for the program to play all the sounds available in the test. For each name and number that appears in the displays a sound or tune should be heard. Any other results indicates the system has detected a problem.
Repeat Press the Enter button at any time during the Running test mode to cause the program to stop and repeat a particular sound or tune. The same sound should repeat continuously until the Up or Down button is pressed. Any other results indicates the system has detected a problem.
Stop Press the Enter button at any time during the Repeat test mode to stop this test altogether. Nothing should be heard. Any other results indicates the system has detected a problem.

Use the Enter button to return to the Running test mode, or the Escape button to return to the Test Menu. Once in the Test Menu press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.8 Single Lamp Test

For all lamps, the number on the left indicates the column, the number on the right indicates the row. Example- Lamp 23 means 2nd column, 3rd row.

Once the test name is shown under the Test Menu, press the Enter button. This test allows you to test each lamp circuit individually. Press the Up or Down button to cycle through this test. For each name and number that is shown in the displays the corresponding lamp should light. Any other results indicates the system has detected a problem. Press the Start button to obtain wire color, connector, and fuse information when the desired lamp is lit.

Press the Escape button to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.9 All Lamps Test

Once the test name is shown under the Test Menu, press the Enter button. This test causes all the controlled lamps to flash at the same time. Every controlled lamp should flash. Any other results indicates the system has detected a problem.

Press the Escape button to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

Manual

T.10 Lamp and Flasher Test

Once the test name is shown under the Test Menu, press the Enter button. This test causes all the flashlamps and the controlled lamps to flash at the same time. The controlled lamps blink, while the flashlamps cycle from highest to lowest. Any other results indicates the system has detected a problem.

Press the Escape button to return to the Test Menu. Press the Up button to display the next test, (or the Down button to return to a previous test). Press the Enter button to activate that test.

T.11 Display Test

Once the test name is shown under the Test Menu, press the Enter button. This Test automatically turns On and Off every dot in the Dot Matrix Display. A series of patterns appear in sequence. It starts with one line, turned On, moving across the screen vertically, then horizontally. The screen inverses and one line, turned Off, moves across the screen vertically, then horizontally. The second pattern is a series of lines, turned On, moving across the screen diagonally. The screen inverses and there is a series of lines, turned Off, moving across the screen diagonally. The third pattern is gridlines turned On, then turned Off. The last pattern is a box forming an outline of dots around the matrix that are turned On. After the box outline the test repeats itself.

Press the Escape button to return to the Test Menu. Then, either press the Up or Down button to return to a previous Test, or press the Escape button again to return to the Main Menu. Once in the Main Menu, press the Up button to move to the next menu selection, the Utilities Menu, or press the Down button to return to a previous Main Menu selection.

T.12 Thing Test

Select T.12 from the Test Menu and press "Enter" to enter the "Thing" Test. Using the Up and Down buttons, 2 different test can be run:

Test Name Description
T.12 01 Motor Test This allows the operator to start and stop the motor that operates the "Thing Hand". Pressing "Enter" will alternately start and stop the motor. The status of the opto limit switches is shown on the bottom line of the display.
T.12 02 Operation Test This allows the operator to do a normal operation of the hand mechanism. Each time "Enter" is pressed, a cycle will begin which will operate the mechanism as is don during game play. If a ball is placed in the eject hole, the hand should take the ball and drop it into its box where it will then be returned to the playfield. During the operation of this test, the status of the opto limit switches is shown on the bottom line of the display.

T.13 Bookcase Test

This allows you to start and stop the motor that operates the Bookcase. Pressing "Enter" will alternately start and stop the motor. The status of the bookcase limit switches is shown on the bottom line of the display.