Error messages and codes
Problem Analysis Messages
The WPC game program has the capability to aid the operator and service personnel. At Game Turn-on or after pressing the Begin Test switch, once the game has been operating for an extended period, the display may signal with a message, "Press ENTER for Test Report". This indicates the game program has detected a possible problem with the game.
To obtain details of the problem, open the coin door and press the Begin Test switch. Press the Enter button to begin displaying the message(s). The following messages apply to THE ADDAMS FAMILY game.
Check Switch ##.
This message indicates that at least one switch was stuck 'On' at game turn-on or has NOT been actuated during ball play (for 90 balls or ≈30 games) by displaying the message "Adjust Switch ##", listing each problem switch by number. (The game program compensates the game play requirements affected by each disabled switch to allow 'nearly normal' play. This helps keep THE ADDAMS FAMILY earning, until the service technician can repair the problem, bringing the game back to its normal good profits!)
To verify the problem, refer to the Test Menu text describing Switch Testing, and check each reported switch using applicable switch tests. Always check switch operation using a ball, to simulate game conditions. (Switch problems may often be resolved by adjusting the wire switch actuators, fixing switch circuitry problems, securing loose connectors, etc. Mechanisms using 'opto switches' (drop targets, etc.) need to be checked for proper power connections (+12V dc and ground).
Pinball Missing.
THE ADDAMS FAMILY normally uses two balls; however, it will operate with one ball. This message announces that a ball is missing or stuck somewhere. When the ball is located, return it to the game via the Outhole. Other possibilities for this problem could be malfunctions of the Ball Trough switches or the Ball Shooter switch.
xxxxx Sw. is Stuck On.
This message indicates that a switch, which is not usually On, remains in the On position after the game is switched On. The stuck switch is essential for game play (for example, a coin chute switch, the slam tilt switch, the plumb bob tilt switch), and should be cleared to permit proper game operation.
Ground Short Row-N, Wht-xxx.
Frequent appearance of this message requires activation of the Switch Levels Test to locate the switch causing the "WHT-xxx ROW x SHORT" message. Possible 'row short' causes are: 1) Slam Tilt (or other coin door) switch touching the grounded coin door; 2) A leaf-type, playfield switch touching a grounded part; 3) Players poking metallic objects (wires, coat hangers, etc.) into the game; 4) Switch cable insulation pierced or damaged allowing bare wire contact with a grounded part; 5) All switches in a row closing at the same time (Note: This instance is NOT a switch problem; however, for most games this is a very rare possibility).
Factory Settings Restored.
Repeated appearance of this message indicates that the CMOS RAM no longer retains any custom Pricing or Game Adjustment settings and has reverted to factory default settings. Generally, the following CPU checks will isolate the cause of the CMOS RAM memory failure. The voltage at pin 28 and pin 26 of U8 should be +5V (game turned On) and at least +4V (game turned Off). When the voltage drops below +4 V, memory reset occurs. Check the batteries and battery holder. Be sure that the batteries are good and that there is no contamination on the battery holder terminals. Turn the game OFF, and use an ohmmeter to check diodes D1 and D2 on the CPU Board. D1 should read 0 ohms when forward-biased and infinite ohms when reverse-biased. D2 should read 15 ohms when forward-biased and infinite ohms when reverse-biased.
U6 Checksum Error.
The game ROM checksum is invalid. If this occurs replace the game ROM.
Time and Date Not Set.
The real time clock is not running. If this occurs go to U.4 of the Utilities Menu and set the time and date.
The CPU has three L.E.D.s located on the upper left side of the board. On game power-up the top and bottom L.E.D.s turn On for a moment then, the top L.E.D. turns Off and the center L.E.D. starts to blink rapidly. The bottom L.E.D. remains On. The system has detected a problem if the following happens:
CPU Board L.E.D. Error Codes
| L.E.D. Indication | Error |
|---|---|
| Center L.E.D. blinks one time | ROM Error U6 |
| Center L.E.D. blinks two times | RAM Error U8 |
| Center L.E.D. blinks three times | Custom Chip Failure U9 |
Sound Board Beep Error Codes Upon Game Turn-On:
| Beeps | Meaning |
|---|---|
| 1 Beep | Sound Board O.K. |
| 2 Beeps | U9 Failure (RAM) |
| 3 Beeps | U18 Failure (ROM) |
| 4 Beeps | U15 Failure (ROM) |
| 5 Beeps | U14 Failure (ROM) |