Solenoids and flashers

Every solenoid, flasher and flipper coil with its wire colours, pins, driver, coil and fuse. Tick Fault to put a coil or flasher on the shopping list.

Source and notes

Source: Solenoid/Flasher Table p. 3-6 and Operations Manual PDF page 2. The fuse column is derived from the fuse list on p. 1-47, not printed per coil, except the magnets 16, 23 and 24, whose 5A S.B. fuse is printed in a footnote on PDF page 2. The table lists 14 flasher bulbs; the parts list sums to 15. The manual does not say which count is right, so Verify asks you to count them in the machine.

High power

#NameWirePinDriverCoilFuseLocationFault
01Chair Kickout Violet-BrownJ130-1Q82AE-26-1200F105 (3A S.B.)under playfield
02Thing Knocker · Coil missing on this machine: the A-15267 bracket and the rubber pad are in the cabinet, the AE-23-800 coil is not. The game plays without it; the knocker only sounds on awards. Fitting it is Machine setup step 7, Upgrades and upkeep. Violet-RedJ132-2Q80AE-23-800F105 (3A S.B.)in cabinet
03Ramp Diverter Violet-OrangeJ130-4Q78AE-26-1500F105 (3A S.B.)
04Ball Release Violet-YellowJ130-5Q76AE-26-1200F105 (3A S.B.)
05Outhole Violet-GreenJ130-6Q64AE-27-1200F105 (3A S.B.)
06Thing Magnet Violet-BlueJ130-7Q66A-12158-1F105 (3A S.B.)
07Thing Kickout Violet-BlackJ130-8Q68AE-23-800F105 (3A S.B.)under playfield
08Lockup Kickout Violet-GreyJ130-9Q70AE-26-1200F105 (3A S.B.)under playfield

Low power

#NameWirePinDriverCoilFuseLocationFault
09Upper Left Jet Brown-BlackJ127-1Q58AE-26-1200F104 (3A S.B.)
10Upper Right Jet Brown-RedJ127-3Q56AE-26-1200F104 (3A S.B.)
11Center Left Jet Brown-OrangeJ127-4Q54AE-26-1200F104 (3A S.B.)
12Center Right Jet Brown-YellowJ127-5Q52AE-26-1200F104 (3A S.B.)
13Lower Jet Brown-GreenJ127-6Q50AE-26-1200F104 (3A S.B.)
14Left Slingshot Brown-BlueJ127-7Q48AE-27-1200F104 (3A S.B.)
15Right Slingshot Brown-VioletJ127-8Q46AE-27-1200F104 (3A S.B.)
16Left Magnet · Magnet fuse 5A S.B. sits on the underside of the playfield. Brown-GreyJ127-9Q4420-9247 12V5A S.B. (under the playfield)under playfield
23Upper Magnet · Magnet fuse 5A S.B. sits on the underside of the playfield. Blue-VioletJ126-7 / J125-8Q3420-9247 12V5A S.B. (under the playfield)under playfield
24Right Magnet · Magnet fuse 5A S.B. sits on the underside of the playfield. Blue-GreyJ126-8 / J125-9Q3220-9247 12V5A S.B. (under the playfield)under playfield

Flashers

#NameWirePinDriverCoilFuseLocationFault
17Telephone/Upper Right Ramp · Flasher #1 (2) Black-BrownJ126-1 / J125-1Q42#906F111 (5A S.B.)
18Train/Upper Left Ramp · Flasher #2 (2) Black-RedJ126-2 / J125-2Q40#906F111 (5A S.B.)
19Lower Ramp/Jet Bumpers (2) · Flasher #3 (2) Black-OrangeJ126-3 / J125-3Q38#906F111 (5A S.B.)
20Left Lightning Bolt/Mini Flipper · Flasher #4 Black-YellowJ126-4 / J125-5Q36#906F111 (5A S.B.)
21Right Lightning Bolt/Swamp · Flasher #5 Blue-GreenJ126-5 / J125-6Q28#906F111 (5A S.B.)
22The Power/Backbox Clowd (3) · Flasher #6 (b on top of the backbox) Blue-BlackJ126-6 / J125-7Q30#906F111 (5A S.B.)
25Thing Motor Blue-BrownJ122-1Q2614-7966 12VF103 (3A S.B.)
26Thing Eject Hole Blue-RedJ122-2Q24AE-30-2000F103 (3A S.B.)
27Bookcase Motor Blue-OrangeJ122-3Q2214-7969 12VF103 (3A S.B.)
28Swamp Release Blue-YellowJ122-4Q20AE-30-2000F103 (3A S.B.)under playfield

Flipper coils

#NameWirePinCoilAssemblyFuseFault
ULFUpper Left Flipper Grey-YellowJ109-5FL-11753A-15205-L-1F901 (3A S.B.)
URFUpper Right Flipper Blue-YellowJ109-7FL-11630A-15205-RF902 (3A S.B.)
LLFLower Left Flipper Grey-YellowJ109-5FL-15411A-15205-L-4F101 (3A S.B.)
LRFLower Right Flipper Blue-YellowJ109-7FL-15411A-15205-R-4F102 (3A S.B.)

Upper flippers are fed by the Extra Flipper Supply Board (F901/F902). Source: Flipper Circuits p. 3-10.

General illumination

StringNameWirePinTriacBulbFuse
GI 1Left Playfield String BrownJ120-1Q18#44F110 (5A S.B.)
GI 2Insert House String OrangeJ120-2Q10#555F106 (5A S.B.)
GI 3Insert People String YellowJ120-3Q14#555F107 (5A S.B.)
GI 4Not Used GreenJ121-5Q16F109 (5A S.B.)
GI 5Right Playfield String VioletJ121-6Q12#44F108 (5A S.B.)